FILE FORMATS
Native format for all files is Maya 8.5. I include both .mb and .ma files, so you can open with previous versions of Maya too. Obj can be imported in almost any 3d software, anyway it does join the meshes into a single one, so you have to separate manually the faces. Fbx is supported natively by 3dStudio Max, only thing that changes from maya scene is that the shaders need a little adjusting to look the same, and all the constrain are lost, so you have to redo them (but weighting remains :) ).
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